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Old newspapers, biographies, diaries, letters, novels and government reports make it possible to understand which capabilities individuals and societies have valued for older citizens at different times. In that sense, historical studies of individuals’ capabilities, or functions, can add another perspective to this theoretical framework. A modern analytical tool such as the capability approach can be used for visualising historical patterns, even though individuals’ values of well-being change over time. Capability is a way of capturing an individual’s ability to live a meaningful life, or a life that they perceive as good. Their research often aims at explaining how and why certain phenomena appear and take different shapes. Historians are generally focused on studying continuity and change over time. This chapter discusses the value of a capability approach in historical research on older people.
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As such this book provides an interesting read for students, teachers and researchers at different levels and from different fields interested in capability and multidisciplinary research. The final chapter by the editors summarizes the differences and similarities in these contributions. political decisions, ageism, historical period). family, friends, home, work place), and society (e.g. health, genetics, personality, intellectual capacity), environment (e.g. Through contributions from many different research areas, it discussed how capability depends on interactions between the individual (e.g. With for the first time in history there being more people in the world aged 60 years and over than there are children below the age of 5, the book describes this demographic trends as well as the large global challenges and important societal implications this will have such as a worldwide increase in the number of persons affected with dementia, and in the ratio of retired persons to those still in the labor market.
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With creepy sound design, and original music by The Living Tombstone, In Sound Mind is a fantastic single-player horror game.This open access book provides insight on how to interpret capability in ageing – one’s individual ability to perform actions in order to reach goals one has reason to value – from a multidisciplinary approach. The puzzles are smart and well-thought-out, the jump scares that the game utilizes don't feel forced or cheesy, and the drastically different style of each tape shines through to create a spooky, complete-feeling game. The true success of In Sound Mind comes from the atmosphere that We Create Stuff has crafted. With its 8-10 hour campaign, backtracking may just seem like a way to extend playtime, but it really only adds to the immersive feeling of solving the overall mystery that In Sound Mind offers. This will require Desmond to do some backtracking. In an almost Metroidvania style of gameplay, players can use newly acquired items in each level to progress further in the hub-world, as well as past levels. While each tape of In Sound Mind stands alone in its level design, the overall narrative keeps pushing the player forward by introducing new items and weapons that can be utilized to get further. The enemies throughout In Sound Mind vary from sentinel-like shadow creatures who patrol the area to ghostly apparitions that hunt down the player at every turn. The level designs never feel too linear, while still providing a somewhat obvious path for players to follow. A massive cassette tape looms in the background, reacting to the player's actions, and spinning its supply wheel, retelling the story of each patient in Desmond's own words.Īlthough every world has the expected level of grime typical in the horror genre, each tape provides stunning open environments filled with visually striking enemies, puzzle-like obstacles, and puddles of impassible gas that glow in an otherworldly way. Every new tape in the game has players trek through a purgatory-like land of flooded streets, heading towards the specific world of each level. Each level creates a unique atmosphere, and the otherworldly elements that play out in the background only add to the overall aesthetic. One of the stand-out aspects of In Sound Mind is the visual variety it offers players.
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